

I would have welcomed the ability to interrupt long attack animations with a dodge, as the most powerful and visually satisfying attack combos always leave you open for attack. The fights vs humans always felt unfair, with projectile attacks impossible to see coming. Enemies hit way too hard, and the “armor” equipment barely did anything. My only complaints from a gameplay standpoint are that it felt like the damage balance was off. It's a thoughtful bit of level design I wish was more popular. I appreciated the fact that dialogue during gameplay never got cut off or interrupted, so I could play at my own pace and didn’t have to stop and listen for fear of triggering an encounter up ahead. There were some other technical issues, like the lock-on camera not behaving, and the minimap is rotation-locked, but the map menu cannot be. On my rig (GTX970 i5-4670k), performance was an issue at first and it took some time digging into settings to get the video to stop stuttering (1440p60fps) and to get the audio balance right (SFX were way too loud, preventing the music from being heard). The english voices were passable (with a couple remarkable performances by Karen and Arashi), and the translation didn’t have any glaring issues, just a few inaccurate subtitles. The other 20% are very smooth 3D animated cutscenes. I would have liked to see more done with the concept, but it’s kept fairly basic throughout. The cutscenes are about 80% comic style stills with voice acting ontop. The “brain-punk” world design is interesting, and the monster design was good, but not varied enough. The visual design, while a bit hard to see clearly in some busy encounters, is pulled off well. The music ranges from generic to “biopunk electro-swing”. The presentation is good, but not perfect. The story would have felt anti-climactic without them, as they're very much a part of it. Each character has a culmination in their arc at the end, which was an unexpected but very welcome finishing touch. I also disliked the “gift giving” you had to partake in, as it was mostly just navigating through menus and watching the same “thankyou” animation over and over.


Sometimes this didn’t make much sense and was disconnected from the sense of urgency present in the main scenario.

They did tend to come in waves between Phases, leading to lengthy intermissions from the main story. I enjoyed them, and thought each character had great development, if a bit trope-y. These are meant to be played as they become available, as they tie into the story, but can be skipped if you don’t care for the supporting cast. Throughout the game, you’ll have chances to play “Bond Episodes” with your companions. There are some additional combat encounters, achievements, a couple cool setpieces, and a bit more character development, but it took an additional 20 hours and barely felt worth it. Kasane’s story has very little additional insights, and there is no secret ending that gets unlocked when you finish both. Unless you really enjoyed your first ~30 hour playthrough and are hungry for more, there’s very little reason to play through it again with the other protagonist. I was ready to “Not Recommend” this game when I finished Chapter 8, but the final chapters changed my mind.The final chapter also includes some stellar boss fights that make the most of these mechanics, music, and characters. Up until this point, you get interrupted frequently with cutscenes, never letting you settle into the combat. Chapter 10 and 12 are also the longest and most gameplay heavy, giving you plenty of time to enjoy the fully-powered gameplay.
SCARLET NEXUS INITIAL RELEASE DATE FULL
With the full kit at your disposal, the gameplay is extremely engaging and satisfying, the chemistry between characters picks up, and the story finally focuses on the main conflict. When your party comes back together in Chapter 10, Scarlet Nexus’ gameplay begins to shine. Yuito’s story is the stronger of the two, with more satisfying combat, a more cohesive story, and access to better abilities. There are 12 “Phases”, and Yuito and Kasane have their own stories for the first 9 Phases of Scarlet Nexus. I 100% completed the game, both Yuito and Kasane’s stories and all achievements, and I think only part of the game is worth your time. The game shares a lot of similarities with other “anime” RPG’s of the past few years, notably Tales of Arise and Astral Chain. Scarlet Nexus is a surprisingly large game with varying quality.
